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Until players leave to go to the past, Computress will remain their guide and cannot be changed. In the Future zone, players' guide is Computress.
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Guides are Non-Playable-Characters (NPCs) who give players special missions that reward them with equipment (see guide rewards ), Taros, and Fusion Matter. It's designed to be enjoyable for players who have a limited time in which to play. The Four Guides: Ben, Edd, Dexter, and Mojo Jojo. Other MMOGs require players to spend hours at a time in a game to advance and level up their characters, but FusionFallis different. While FusionFall is an MMOG, it also has strong roots in casual gaming. As players collect Nanos, they have to think strategically, equipping them in different combinations to achieve goals and optimize their skills. Nanos boost player characters' abilities by giving them special power-ups. Nanos - small, miniature versions of popular Cartoon Network characters - are key to a player's success in the game. The collection component of FusionFall goes far beyond merely gathering items and rewards. In this, players can test out their reflexes and puzzle-solving abilities by having their characters jump across floating, moving pieces of the landscape to travel through challenging "infected zones" in the game. Many in-game missions incorporate platforming as a vital design component. What sets FusionFall apart from other massively multiplayer online games (MMOGs) is that it has game play elements over and above the traditional "quest, battle, level, repeat" model. What makes FusionFall different from other MMOG's? Game Details/Frequently Asked Qustions/#.